How to counter list

GENERAL: You want to counter a God if: It is fed and a huge bother to your success or you need to survive the game in other to be useful for your team (Ex: Ra, Hel, Chang’e…)

To counter, you need to be aware of what you are facing. If you are going against two physical carries, a physical jungler, a tank and a mage, you will need more physical defense than magic defense. Also, be aware that everything in this game is a SKILLSHOT, so MOVE. Keep walking, going side to side, never be fully stopped, otherwise you will probably get sniped. Build against them. If you see a Guan, Chang’e, Ra, Herc, Aphro… Build Divine Ruin or Brawler’s Beatstick. Always build penetration items (At least one). And, of course, practice. Practicing how to land your shots, how to dodge, how to build and manage your gold can help a lot. Also, never try going 1v1 to a Tank. Even if you are really powerful, fed or anything, a good tank will require some good amount of damage to be killed. And if you solo, it means you are going out of mana or will just lose your time. Tanks are there to defend their squishy friends, so kill the squishies first then go 3v1 to a tank.


Agni: The best thing to do is aegis and “juking” (Moving around to dodge abilities). Keep in mind that his ult can be popped up to three times, so never stop moving and pay attention to his stun. Other than that, he’s squishy and can be burst down easily (Note: He has a escape, so baiting it out is good too)

Anhur: Aegis (To counter his ult) and playing safe. Be aware that Anhur’s ult can bypass walls and hits hard early game (Hence why Aegis). Don’t run towards him and pay attention if he summons a pillar. His pillar stun combo is devastating, so it’s a good idea to stay BEHIND his pillar. His AA can’t pass the pillar. Have in mind that he has a initiate toll and a escape.

Anubis: Beads. Anubis can’t do anything with stunning, so juke his stun and you will be fine. If he does hit his stun, use beads ASAP. Anubis falls in teamfights (Due to his root), so if you have a jump, jump behind him and kill him (He’s very squishy). If you have long range abilities, try to harass him while he is rooted. To minimize the damage on his ult, juke side to side. It minimizes the damage, making some ticks miss. Never run in a straight line away from it, you will get the same damage as if you stayed close to him. Continue reading

Erez leakage – Magic AA’s, Golden Skins, Tyr and more

So far in the Smitepro Chat, Erez has confirmed:

  • Tyr coming this week (pretty expected). Will be Physical Melee with 2 stances, supposedly similar to Hel
  • A New UI, mostly visual
  • “The lobby UI is changing first, the in-match will be changed later”
  • ALL Magic gods have magical basic attacks/inhands (including Tanks)
  • 2-3 new Gold Skins. “One for a spider” “1 for someone small” and “2 ranged ads”, so with this smokes Sherlock Pipeone can deduce Arachne, Cupid, and then some Ranged AD without a Gold yet
  • Freya and Ymir passvies changed to Magic to go with Basic Attack change
  • Magi Blessing is “Changing”
  • Erez says the Guan changes are not for a few more weeks. Will feature a change to him being Physical, as well as him riding a horse (Not sure if constant or only during Ult). Continue reading

Patch Notes July 31 – Balance changes


  • Fixed an issue that prevented non-GMs from pausing a Custom Match.

  • Fixed a client-side memory leak in the process that pre-caches match objects prior to a match start.

  • Joust Challenge follows 3v3 game rules for respawn time (previously followed Joust 1v1 rules, which have shorter respawn times).

  • The free god rotation has been changed to Agni, Anubis, Bacchus, Cupid, Hercules.


  • Anhur

  • Desert Fury

    • The base damage per spear of his ultimate has been changed from 75/95/115/135/155 to 60/85/110/135/160.

  • Disperse

    • The physical power contribution has been increased from 50% to 60%. Continue reading

Patch Notes Jul 17 – Golden Bacchus, Balance, New Items and Actives

New Skins:

  • Golden Bacchus


  • Item Sellback
    • Item sellback has been rewritten to fix bugs that allowed sellback of items at full price when they had not been purchased during the last set of purchases.
    • Removed the 10 second rule.
    • Removed the constraint of only the last item.  You can now sell back all items that have been purchased while at the store.
  • Removed English hardcoded queue names.
  • Fixed a bug where you couldn’t use ALT + number row keys for key binding.
  • Store item filters have been rearranged.
  • Starter Items now have their own filter.
  • To be considered in combat, you must now have either taken damage or dealt damage within the last 5 seconds.
  • The free god rotation has been changed to Apollo, Freya, Guan Yu, Odin and Sobek.

3v3 Joust Queue:

  • New casual queue
  • Parties up to 3
  • Added new first win of the day Continue reading

HirezErez: New stuff, patches, rating reset, PTS, servers & more

<@hirezerez> next patch will allow you to refresh the buff you already have if you get it again before timer is out

<@hirezerez> only the one you already have

<@hirezerez> Ideally we have a few working meta’s that counter each other, but it’s hard to get to that balance

<@hirezerez> 2-1-2 can get very stale if it’s the only meta

<@hirezerez> If you just want to sit and lane 2v2 we can probably make a game mode for that

<@hirezerez> all magic gods will move to magic in-hand

<@hirezerez> next patch should have a bunch of tier 3 item choices

<@hirezerez> freya will be all magic Continue reading

Chronos Datamining 10th July – Guan Yu Rework, Chang’e icons


Guan Yu

Pretty much like Hel rework. Don’t know anything about model.

His ultimate

  • Will be changed to a War Horse
  • 2 Charge Phases
  • Modifies Speed (Don’t know is positive or negative)

Theory: 1. Mounts + speed | 2. Charges and slow. Continue reading

Patch Notes 10-07 – Chronos, Golden He Bo, Jungle Changes

New God: Chronos

  • PASSIVE – Wheel of Time
    • The wheel of time is always spinning and for Chronos, it is no different. Depending on where the wheel is when activating Accelerate, it provides a different benefit to Chronos.
      • Section I = +20% Magical Lifesteal
      • Section II = 75% Mana Refund On Abilities
      • Section III = +20% Magical Power
      • Section IV = +35% Magical Power Contribution to Basic Attacks
  • Time Rift
    • Chronos creates a rift in time, dealing 80/125/170/215/260 (+85% of your magical power) magical damage to all enemies in the area.  Cost – 50/55/60/65/70 mana.  Cooldown – 5s.
  • Accelerate
    • Chronos accelerates himself over time, allowing him to progressively move 10/15/20/25/30% faster for 8 seconds. While active, his attack speed is increased by 20/25/30/35/40% and he is not affected by the attacking movement speed debuff. This ability also stops the Wheel of Time.  Cost – 70/75/80/85/90 mana.  Cooldown – 15s.
  • Stop Time
    • Shooting forward spinning gears of time, any enemies hit by Chronos’ attack are slowed to a stop, taking 30/50/70/90/110 (+40% of your magical power) magical damage on the initial hit and again when they are stunned for 1s.  Cost – 65/70/75/80/85 mana.  Cooldown – 16/15/14/13/12s.
  • Rewind
    • Chronos travels through time to where he was 8 seconds ago, gaining health and mana back to the values of that time. All of his cooldowns are instantly reset as well.  Cost – 100 mana.  Cooldown – 120/110/100/90/80s. Continue reading